Release 0.11.2: tracks against steel
Tank collisions now preserve controlled motion along walls and around corners without bounce, sticking or frictionless skating.
From collision to contact
The old collision response briefly reversed the tracks whenever a tank touched a wall. At shallow angles this felt like the hull was being caught by the scenery instead of scraping past it.
The new controller removes only the part of the motion that pushes into the obstacle. The remaining movement follows the wall, while angle-dependent drag keeps the tank heavy and prevents a slippery rubber-like response.
Corners without shortcuts
Wall faces, rounded corners and map boundaries now use the same collision path. Several small movement steps prevent fast light tanks from crossing thin obstacles, and repeated contacts resolve tight corners without allowing the hull through solid geometry.
The same movement code runs in local PvE and on the authoritative multiplayer server, so PvP and co-op no longer disagree about where the tank can travel.