TSTEEL//DROPDEVELOPMENT LOG
← ALL TRANSMISSIONS
RELEASEBALANCECO-OP

Release 0.13.1: heavier tracks, stable sectors

All tank classes move at a more deliberate pace, while Expedition sectors preserve the battlefield instead of rebuilding walls around players.

More time to make a decision

Top speed is reduced by roughly fifteen percent for light, medium and heavy tanks. The class order and their distinct handling remain intact, but positioning, flanking and ammunition choices now have more room to matter before a fight is decided.

Armor, health, damage and shell behavior are unchanged in this first pacing pass. Match duration data will show whether speed alone is enough before the next balance adjustment.

The battlefield remembers

Advancing an Expedition sector previously rebuilt the original wall layout. A wall that had already been destroyed could therefore reappear around a tank standing in the cleared space.

Sector transitions now preserve every surviving and destroyed wall exactly as it is. Only the objective and enemy wave change, so no new obstacle can materialize on a commander.