TSTEEL//DROPDEVELOPMENT LOG
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RELEASEVISIBILITYRENDERING

Release 0.15.2: the fog follows geometry

Visibility now locks to battlefield corners, keeps readable wall thickness and moves without the old edge shimmer.

Read the cover, trust the shadows

The line-of-sight mask now aims directly at nearby obstacle corners instead of relying on a fixed fan of rays. Visible wall surfaces are restored above the mask while the space behind them stays concealed, so cover no longer turns into a black slab with glowing corner fragments.

  • Corner-aware visibility polygon
  • Softened, stable fog boundary
  • Readable wall thickness without revealing hidden enemies
  • Desktop and phone visual regression coverage