TSTEEL//DROPDEVELOPMENT LOG
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RELEASESOLODEATHMATCH

Release 0.17.0: the city belongs to the last tank standing

Urban Deathmatch puts one commander and eleven independent hunters into a destructible city with sight-driven AI, roaming crossfire and contested airdrops.

Everyone is a target

This is not a wave-defense mission. Every hunter evaluates every other tank as a potential target, opens fire only after establishing direct visual contact and falls back to a local patrol when that contact is lost. Crossfire can change the survivor count before the commander fires a shot.

  • One commander and eleven independent AI combatants
  • Field-of-view activation with no off-screen player hunting
  • Bot-versus-bot damage, ricochets and eliminations
  • One life and a last-tank-standing victory condition
  • Four randomized opening airdrops plus timed resupply
  • Persistent tactical-map signals for landed crates

A city that becomes terrain

The new battlefield uses a volumetric top-down city renderer built into the existing lightweight canvas engine. Streets, crossings, multi-storey rooflines, facades, parked vehicles, barricades and trees create recognizable blocks without adding a separate 3D download. Brick buildings collapse section by section; destroyed cover and street objects remain as rubble that slows every tank crossing it.