TSTEEL//DROPDEVELOPMENT LOG
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RELEASECO-OPCAMPAIGN

Release 0.18.0: two commanders, one last signal

CO-OP becomes a nine-mission story campaign built around synchronized objectives, escort runs, field recovery and bosses whose armor must be broken together.

A reason to stay beside your wingman

The old Expedition asked two commanders to clear three similar sectors. The rebuilt campaign gives every contract its own situation, objective and final threat. IRON ROUTE begins with a signal that knows both callsigns. BLACKOUT follows the recordings of a lost convoy. LAST SIGNAL carries those discoveries into a final confrontation with WARDEN.

  • Three story contracts and nine distinct missions
  • Paired relays that require both commanders at the same time
  • Mobile power cores that move only under escort
  • Field recorders recovered while the second tank covers
  • Shielded command tanks exposed through coordinated positioning

Cooperation is now a mechanic

A disabled tank no longer has to disappear immediately. Its partner can hold nearby to complete a field repair and return it to the fight before a life is consumed. Objective markers, route lines, tactical-map signals and short field transmissions keep both commanders aligned without covering the battlefield.

  • Partner field repair with visible progress
  • Shared server-authoritative objective progress
  • Boss armor-link visualization
  • Persistent artifacts and ammunition across all three sectors
  • Enemy patrols guard the mission instead of hunting across the entire map

One continuous operation

Damage, ammunition and collected artifacts matter beyond a single encounter. Between sectors the squad receives only a limited repair and resupply, so the final battle reflects the choices made on the way there. The new contract briefing shows the complete three-mission chain before deployment.